#ifndef __gl_h_
#define __gl_h_

/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */

#include <GLES/glplatform.h>

#ifdef __cplusplus
extern "C" {
#endif

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/

typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef void GLvoid;
typedef int GLfixed;
typedef int GLclampx;

typedef int GLintptr;
typedef int GLsizeiptr;

/*************************************************************/

/* OpenGL ES core versions */
#define GL_VERSION_ES_CM_1_0 1
#define GL_VERSION_ES_CL_1_0 1
#define GL_VERSION_ES_CM_1_1 1
#define GL_VERSION_ES_CL_1_1 1

/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000

/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1

/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006

/* AlphaFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207

/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305

/* BlendingFactorSrc */
/*      GL_ZERO */
/*      GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/*      GL_SRC_ALPHA */
/*      GL_ONE_MINUS_SRC_ALPHA */
/*      GL_DST_ALPHA */
/*      GL_ONE_MINUS_DST_ALPHA */

/* ClipPlaneName */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005

/* ColorMaterialFace */
/*      GL_FRONT_AND_BACK */

/* ColorMaterialParameter */
/*      GL_AMBIENT_AND_DIFFUSE */

/* ColorPointerType */
/*      GL_UNSIGNED_BYTE */
/*      GL_FLOAT */
/*      GL_FIXED */

/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408

/* DepthFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* EnableCap */
#define GL_FOG 0x0B60
#define GL_LIGHTING 0x0B50
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_ALPHA_TEST 0x0BC0
#define GL_BLEND 0x0BE2
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
/*      GL_LIGHT0 */
/*      GL_LIGHT1 */
/*      GL_LIGHT2 */
/*      GL_LIGHT3 */
/*      GL_LIGHT4 */
/*      GL_LIGHT5 */
/*      GL_LIGHT6 */
/*      GL_LIGHT7 */
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_SMOOTH 0x0B20
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_MATERIAL 0x0B57
#define GL_NORMALIZE 0x0BA1
#define GL_RESCALE_NORMAL 0x803A
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0

/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505

/* FogMode */
/*      GL_LINEAR */
#define GL_EXP 0x0800
#define GL_EXP2 0x0801

/* FogParameter */
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66

/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901

/* GetPName */
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_LINE_WIDTH 0x0B21
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_SHADE_MODEL 0x0B54
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB

/* GetTextureParameter */
/*      GL_TEXTURE_MAG_FILTER */
/*      GL_TEXTURE_MIN_FILTER */
/*      GL_TEXTURE_WRAP_S */
/*      GL_TEXTURE_WRAP_T */

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3

/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102

/* HintTarget */
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_FOG_HINT 0x0C54
#define GL_GENERATE_MIPMAP_HINT 0x8192

/* LightModelParameter */
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52

/* LightParameter */
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209

/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C

/* LogicOp */
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F

/* MaterialFace */
/*      GL_FRONT_AND_BACK */

/* MaterialParameter */
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
/*      GL_AMBIENT */
/*      GL_DIFFUSE */
/*      GL_SPECULAR */

/* MatrixMode */
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702

/* NormalPointerType */
/*      GL_BYTE */
/*      GL_SHORT */
/*      GL_FLOAT */
/*      GL_FIXED */

/* PixelFormat */
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A

/* PixelStoreParameter */
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05

/* PixelType */
/*      GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363

/* ShadingModel */
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01

/* StencilFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* StencilOp */
/*      GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/*      GL_INVERT */

/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03

/* TexCoordPointerType */
/*      GL_SHORT */
/*      GL_FLOAT */
/*      GL_FIXED */
/*      GL_BYTE */

/* TextureEnvMode */
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
/*      GL_BLEND */
#define GL_ADD 0x0104
/*      GL_REPLACE */

/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201

/* TextureEnvTarget */
#define GL_TEXTURE_ENV 0x2300

/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601

/* TextureMinFilter */
/*      GL_NEAREST */
/*      GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703

/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_GENERATE_MIPMAP 0x8191

/* TextureTarget */
/*      GL_TEXTURE_2D */

/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1

/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F

/* VertexPointerType */
/*      GL_SHORT */
/*      GL_FLOAT */
/*      GL_FIXED */
/*      GL_BYTE */

/* LightName */
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007

/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893

#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A

#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8

#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765

/* Texture combine + dot3 */
#define GL_SUBTRACT 0x84E7
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A

#define GL_ALPHA_SCALE 0x0D1C

#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC2_ALPHA 0x858A

#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF

/*------------------------------------------------------------------------*
 * required OES extension tokens
 *------------------------------------------------------------------------*/

/* OES_read_format */
#ifndef GL_OES_read_format
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#endif

/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#endif

/* OES_point_size_array */
#ifndef GL_OES_point_size_array
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
#endif

/* GL_OES_point_sprite */
#ifndef GL_OES_point_sprite
#define GL_POINT_SPRITE_OES 0x8861
#define GL_COORD_REPLACE_OES 0x8862
#endif

/*************************************************************/

/* Available only in Common profile */
GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
                                     GLclampf blue, GLclampf alpha);
GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation);
GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue,
                                  GLfloat alpha);
GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom,
                                   GLfloat top, GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
                                     GLfloat *params);
GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
                                        GLfloat *params);
GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
                                      GLfloat *params);
GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
                                            GLfloat *params);
GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
                                  const GLfloat *params);
GL_API void GL_APIENTRY glLineWidth(GLfloat width);
GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat *m);
GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
                                     const GLfloat *params);
GL_API void GL_APIENTRY glMultMatrixf(const GLfloat *m);
GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t,
                                          GLfloat r, GLfloat q);
GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom,
                                 GLfloat top, GLfloat zNear, GLfloat zFar);
GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glPointSize(GLfloat size);
GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
                                  GLfloat z);
GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
                                   const GLfloat *params);
GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
                                        GLfloat param);
GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
                                         const GLfloat *params);
GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);

/* Available in both Common and Common-Lite profiles */
GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
                                     const GLvoid *data, GLenum usage);
GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
                                        GLsizeiptr size, const GLvoid *data);
GL_API void GL_APIENTRY glClear(GLbitfield mask);
GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
                                      GLclampx blue, GLclampx alpha);
GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
GL_API void GL_APIENTRY glClearStencil(GLint s);
GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation);
GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue,
                                   GLubyte alpha);
GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue,
                                  GLfixed alpha);
GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
                                    GLboolean blue, GLboolean alpha);
GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride,
                                       const GLvoid *pointer);
GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
                                               GLenum internalformat,
                                               GLsizei width, GLsizei height,
                                               GLint border, GLsizei imageSize,
                                               const GLvoid *data);
GL_API void GL_APIENTRY glCompressedTexSubImage2D(
    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
    GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
                                         GLenum internalformat, GLint x,
                                         GLint y, GLsizei width, GLsizei height,
                                         GLint border);
GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
                                            GLint xoffset, GLint yoffset,
                                            GLint x, GLint y, GLsizei width,
                                            GLsizei height);
GL_API void GL_APIENTRY glCullFace(GLenum mode);
GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers);
GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
GL_API void GL_APIENTRY glDepthFunc(GLenum func);
GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_API void GL_APIENTRY glDisable(GLenum cap);
GL_API void GL_APIENTRY glDisableClientState(GLenum array);
GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type,
                                       const GLvoid *indices);
GL_API void GL_APIENTRY glEnable(GLenum cap);
GL_API void GL_APIENTRY glEnableClientState(GLenum array);
GL_API void GL_APIENTRY glFinish(void);
GL_API void GL_APIENTRY glFlush(void);
GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glFrontFace(GLenum mode);
GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom,
                                   GLfixed top, GLfixed zNear, GLfixed zFar);
GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params);
GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname,
                                               GLint *params);
GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers);
GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures);
GL_API GLenum GL_APIENTRY glGetError(void);
GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
                                     GLfixed *params);
GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
                                        GLfixed *params);
GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
                                      GLfixed *params);
GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
                                            GLint *params);
GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
                                            GLfixed *params);
GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
                                  const GLfixed *params);
GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
GL_API void GL_APIENTRY glLoadIdentity(void);
GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed *m);
GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
                                     const GLfixed *params);
GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
GL_API void GL_APIENTRY glMultMatrixx(const GLfixed *m);
GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t,
                                          GLfixed r, GLfixed q);
GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
                                        const GLvoid *pointer);
GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom,
                                 GLfixed top, GLfixed zNear, GLfixed zFar);
GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glPointSizex(GLfixed size);
GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_API void GL_APIENTRY glPopMatrix(void);
GL_API void GL_APIENTRY glPushMatrix(void);
GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
                                     GLsizei height, GLenum format, GLenum type,
                                     GLvoid *pixels);
GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
                                  GLfixed z);
GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert);
GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert);
GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
                                  GLsizei height);
GL_API void GL_APIENTRY glShadeModel(GLenum mode);
GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_API void GL_APIENTRY glStencilMask(GLuint mask);
GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
                                          GLsizei stride,
                                          const GLvoid *pointer);
GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
                                   const GLint *params);
GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
                                   const GLfixed *params);
GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
                                     GLint internalformat, GLsizei width,
                                     GLsizei height, GLint border,
                                     GLenum format, GLenum type,
                                     const GLvoid *pixels);
GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
                                        GLint param);
GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
                                        GLfixed param);
GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
                                         const GLint *params);
GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
                                         const GLfixed *params);
GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
                                        GLint xoffset, GLint yoffset,
                                        GLsizei width, GLsizei height,
                                        GLenum format, GLenum type,
                                        const GLvoid *pixels);
GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride,
                                        const GLvoid *pointer);
GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
                                   GLsizei height);

/*------------------------------------------------------------------------*
 * Required OES extension functions
 *------------------------------------------------------------------------*/

/* GL_OES_read_format */
#ifndef GL_OES_read_format
#define GL_OES_read_format 1
#endif

/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture 1
#endif

/* GL_OES_point_size_array */
#ifndef GL_OES_point_size_array
#define GL_OES_point_size_array 1
GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
                                              const GLvoid *pointer);
#endif

/* GL_OES_point_sprite */
#ifndef GL_OES_point_sprite
#define GL_OES_point_sprite 1
#endif

#ifdef __cplusplus
}
#endif

#endif /* __gl_h_ */
